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Game Objects
I just read something in AI Game Programming Wisdom 3 which sounded sooo familiar to me. Sergio Garces of Pyro Studios writes about game architecture regarding the game objects, “… we often see examples of inheritance abuse, making the fundamental mistake of confusing behaviour (what objects do) with identity (what objects are)”. This is exactly [...]
Popularity: 2%
Exceptions and Stacktrace in C++
Today I was discussing about how one could implement a stacktrace in C++, where one has not the luxury of Thread.dumpStack() or Throwable.printStackTrace(…) of Java. The general C++ approach one finds often is to create a dummy object on the stack at the beginning of each method which receives the current file and function as [...]
Popularity: 2%
GTK Font Size
Although I’m not a Linux geek, I play around with it from time to time. I have a Gentoo installation on my notebook. One might argue about the different distributions, but I found this one to be the most intuitive among the ones I tried. Today, I updated to the current Eclipse 3.1 M5a milestone, [...]
Popularity: 4%
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