Tutorials
Miscellaneous
- Electively serialize to/from XML or binary in C++
During development, it’s nice to have data in a structured, human-readable format which can be quickly edited with a text editor. For production, it’s often preferable to have a nice and tight format which saves space, is quickly to read and write and hides information from the users curious eyes. The tutorial shows a simple way to electively serialize to/from XML or binary in C++.
Projekt E
Projekt E was a tutorial for a horizontal space shooter I started while I was writing my diploma thesis back in 2003. (Yes, I actually prefered to write a tutorial.) The idea and artwork behind Projekt E is based on an unfinished sechsta sinn project; the entire tutorial code is written in C++ and uses SDL. It’s unfinished and it does not resemble my current code style nor it is any longer up to date, but it may be useful to someone. Unfortunately, though, it’s in German.
- Teil 1: Einführung und Vorbereitungen
- Teil 2: Das erste SDL Programm
- Teil 3: Eine Debug-Hilfe
- Teil 4: Managing A Game I
- Teil 5: Managing A Game II
- Teil 6: Und Action
- Teil 7: Tastaturabfrage
- Teil 8: Der Gleiter des Spielers
- Teil 9: Fehlerbehandlung
- Teil 10: Geordnetes Chaos I
- Teil 11: Geordnetes Chaos II
- Teil 12: Feindkontakt
- Teil 13: Resource Preloading
- Teil 14: Tiefensortierung
- Teil 15: Kollisionsabfrage
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